#ifndef THREEPLAYER_H
#define THREEPLAYER_H

#include "State.h"
#include "CleanUp.h"


class Game;

class ThreePlayer:public State
{
private:
	char choice;
	static ThreePlayer* init;
	IDirect3DTexture9* ThreePlayerMenuTex;
	D3DXVECTOR3 ThreePlayerMenuCenter;
	IDirect3DTexture9* CheckMarkTex;
	D3DXVECTOR3 CheckMarkCenter;

public:
	ThreePlayer();
	void Enter();
	void Execute(D3DApp* g);
	void Exit();
	void Draw();
	static ThreePlayer* Instance();
};

#endif